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618 | // *****************************************************************************
/*!
\file src/Inciter/Sorter.cpp
\copyright 2012-2015 J. Bakosi,
2016-2018 Los Alamos National Security, LLC.,
2019-2021 Triad National Security, LLC.,
2022-2024 J. Bakosi
All rights reserved. See the LICENSE file for details.
\brief Mesh sorter for global distributed mesh reordering
\see Sorter.h for more info.
*/
// *****************************************************************************
#include <vector>
#include <algorithm>
#include "Sorter.hpp"
#include "Reorder.hpp"
#include "DerivedData.hpp"
#include "InciterConfig.hpp"
namespace inciter {
extern ctr::Config g_cfg;
} // inciter::
using inciter::Sorter;
Sorter::Sorter( std::size_t meshid,
const CProxy_Transporter& transporter,
const tk::CProxy_MeshWriter& meshwriter,
const tk::SorterCallback& cbs,
const CProxy_Discretization& discretization,
const CProxy_RieCG& riecg,
const CProxy_LaxCG& laxcg,
const CProxy_ZalCG& zalcg,
const CProxy_KozCG& kozcg,
const CProxy_ChoCG& chocg,
const CProxy_LohCG& lohcg,
const tk::CProxy_ConjugateGradients& cgpre,
const tk::CProxy_ConjugateGradients& cgmom,
CkCallback reorderRefiner,
const std::vector< std::size_t >& ginpoel,
const tk::UnsMesh::CoordMap& coordmap,
const tk::UnsMesh::Chunk& el,
const std::map< int, std::vector< std::size_t > >& bface,
const std::vector< std::size_t >& triinpoel,
const std::map< int, std::vector< std::size_t > >& bnode,
int nchare ) :
m_meshid( meshid ),
m_host( transporter ),
m_meshwriter( meshwriter ),
m_cbs( cbs ),
m_discretization( discretization ),
m_riecg( riecg ),
m_laxcg( laxcg ),
m_zalcg( zalcg ),
m_kozcg( kozcg ),
m_chocg( chocg ),
m_lohcg( lohcg ),
m_cgpre( cgpre ),
m_cgmom( cgmom ),
m_reorderRefiner( reorderRefiner ),
m_ginpoel( ginpoel ),
m_coordmap( coordmap ),
m_el( el ),
m_nbnd( 0 ),
m_bface( bface ),
m_triinpoel( triinpoel ),
m_bnode( bnode ),
m_nchare( nchare ),
m_nodeset( begin(ginpoel), end(ginpoel) ),
m_noffset( 0 ),
m_nodech(),
m_chnode(),
m_nodeCommMap(),
m_reordcomm(),
m_start( 0 ),
m_newnodes(),
m_newcoordmap(),
m_reqnodes(),
m_lower( 0 ),
m_upper( 0 )
// *****************************************************************************
// Constructor: prepare owned mesh node IDs for reordering
//! \param[in] meshid Mesh ID
//! \param[in] transporter Transporter (host) Charm++ proxy
//! \param[in] meshwriter Mesh writer Charm++ proxy
//! \param[in] cbs Charm++ callbacks for Sorter
//! \param[in] discretization Discretization Charm++ proxy
//! \param[in] riecg RieCG Charm++ proxy
//! \param[in] laxcg RieCG Charm++ proxy
//! \param[in] zalcg ZalCG Charm++ proxy
//! \param[in] kozcg KozCG Charm++ proxy
//! \param[in] chocg ChoCG Charm++ proxy
//! \param[in] lohcg LohCG Charm++ proxy
//! \param[in] cgpre ConjugateGradients Charm++ proxy for pressure solve
//! \param[in] cgmom ConjugateGradients Charm++ proxy for momentum solve
//! \param[in] reorderRefiner Callback to use to send reordered mesh to Refiner
//! \param[in] ginpoel Mesh connectivity (this chare) using global node IDs
//! \param[in] coordmap Mesh node coordinates (this chare) for global node IDs
//! \param[in] el Elements of the mesh chunk we operate on
//! \param[in] bface Face lists mapped to side set ids
//! \param[in] triinpoel Interconnectivity of points and boundary-faces
//! \param[in] bnode Node ids mapped to side set ids
//! \param[in] nchare Total number of Charm++ worker chares
// *****************************************************************************
{
// Ensure boundary face ids will not index out of face connectivity
Assert( std::all_of( begin(m_bface), end(m_bface),
[&](const auto& s)
{ return std::all_of( begin(s.second), end(s.second),
[&](auto f){ return f*3+2 < m_triinpoel.size(); } ); } ),
"Boundary face data structures inconsistent" );
}
void
Sorter::setup( std::size_t npoin )
// *****************************************************************************
// Setup chare mesh boundary node communication map
//! \param[in] npoin Total number of mesh points in mesh. Note that the number
//! of mesh points does not have to be exactly the total number of points in
//! the mesh. It can be a larger number, but not less. This is only used here
//! to assign nodes to workers that will assign ids to mesh nodes during node
//! reordering.
// *****************************************************************************
{
// Compute the number of nodes (chunksize) a chare will build a node
// communication map for. We compute two values of chunksize: one for when
// the global node ids are abounded between [0...npoin-1], inclusive, and
// another one for when the global node ids are assigned by a hash algorithm
// during initial mesh refinement. In the latter case, the maximum
// representable value of a std::size_t is assumed to be the large global node
// id and is used to compute the chunksize. To compute the bin id, we attempt
// to use the first chunksize first: if it gives a chare id that is
// (strictly) lower than the number of chares, that's good. If not, we compute
// the bin id based on the second chunksize, which almost always will give a
// bin id strictly lower than the number of chares, except if the global node
// id assigned by the hash algorithm in Refiner hits the maximum
// representable number in std::size_t. If that is the case, we just assign
// that node to the last chare.
auto N = static_cast< std::size_t >( m_nchare );
std::array< std::size_t, 2 > chunksize{{<--- Variable 'chunksize' can be declared as const array
npoin / N, std::numeric_limits< std::size_t >::max() / N }};
// Find chare-boundary nodes of our mesh chunk. This algorithm collects the
// global mesh node ids on the chare boundary. A node is on a chare boundary
// if it belongs to a face of a tetrahedron that has no neighbor tet at a
// face. The nodes are categorized to bins that will be sent to different
// chares to build point-to-point communication maps across all chares. The
// binning is determined by the global node id divided by the chunksizes. See
// discussion above on how we use two chunksizes for global node ids assigned
// by the hash algorithm in Refiner (if initial mesh refinement has been
// done).
std::map< int, std::unordered_set< std::size_t > > chbnd;
auto el = tk::global2local( m_ginpoel ); // generate local mesh data
const auto& inpoel = std::get< 0 >( el ); // local connectivity
auto esup = tk::genEsup( inpoel, 4 ); // elements surrounding points
auto esuel = tk::genEsuelTet( inpoel, esup ); // elems surrounding elements
for (std::size_t e=0; e<esuel.size()/4; ++e) {
auto mark = e*4;
for (std::size_t f=0; f<4; ++f)
if (esuel[mark+f] == -1)
for (std::size_t n=0; n<3; ++n) {
auto g = m_ginpoel[ mark+tk::lpofa[f][n] ];
auto bin = g / chunksize[0];
if (bin >= N) bin = g / chunksize[1];
if (bin >= N) bin = N - 1;
Assert( bin < N, "Will index out of number of chares" );
chbnd[ static_cast< int >( bin ) ].insert( g );
}
}
// Send boundary data in bins to chares that will compute communication maps
// for the data in the bin. These bins form a distributed table. Note that
// we only send data to those chares that have data to work on. The receiving
// sides do not know in advance if they receive messages or not. Completion
// is detected by having the receiver respond back and counting the responses
// on the sender side, i.e., this chare.
m_nbnd = chbnd.size();
if (m_nbnd == 0) {
contribute( sizeof(std::size_t), &m_meshid, CkReduction::nop,
m_cbs.get< tag::queried >() );
} else {
for (const auto& [ targetchare, bnd ] : chbnd) {<--- Shadow variable
thisProxy[ targetchare ].query( thisIndex, bnd );
}
}
}
void
Sorter::query( int fromch, const std::unordered_set< std::size_t >& bnd )
// *****************************************************************************
// Incoming query for a list of mesh nodes for which this chare compiles node
// communication maps
//! \param[in] fromch Sender chare ID
//! \param[in] bnd Chare-boundary data from another chare
// *****************************************************************************
{
// Store incoming nodes in node->chare and its inverse, chare->node, maps
for (auto n : bnd) m_nodech[ n ].push_back( fromch );
m_chnode[ fromch ].insert( begin(bnd), end(bnd) );
// Report back to chare message received from
thisProxy[ fromch ].recvquery();
}
void
Sorter::recvquery()
// *****************************************************************************
// Receive receipt of boundary node lists to query
// *****************************************************************************
{
if (--m_nbnd == 0)
contribute( sizeof(std::size_t), &m_meshid, CkReduction::nop,
m_cbs.get< tag::queried >() );
}
void
Sorter::response()
// *****************************************************************************
// Respond to boundary node list queries
// *****************************************************************************
{
std::unordered_map< int, std::map< int, std::unordered_set< std::size_t > > >
exp;
// Compute node communication map to be sent back to chares
for (const auto& [ neighborchare, bndnodes ] : m_chnode) {
auto& nc = exp[ neighborchare ];
for (auto n : bndnodes)
for (auto d : tk::cref_find(m_nodech,n))
if (d != neighborchare)
nc[d].insert( n );
}
// Send communication maps to chares that issued a query to us. Communication
// maps were computed above for those chares that queried this map from us.
// This data form a distributed table and we only work on a chunk of it. Note
// that we only send data back to those chares that have queried us. The
// receiving sides do not know in advance if the receive messages or not.
// Completion is detected by having the receiver respond back and counting
// the responses on the sender side, i.e., this chare.
m_nbnd = exp.size();
if (m_nbnd == 0)
contribute( sizeof(std::size_t), &m_meshid, CkReduction::nop,
m_cbs.get< tag::responded >() );
else
for (const auto& [ targetchare, maps ] : exp)
thisProxy[ targetchare ].bnd( thisIndex, maps );
}
void
Sorter::bnd( int fromch,
const std::map< int, std::unordered_set< std::size_t > >& nodeCommMap )
// *****************************************************************************
// Receive boundary node communication maps for our mesh chunk
//! \param[in] fromch Sender chare ID
//! \param[in] nodeCommMap Communication map assembled by chare fromch
// *****************************************************************************
{
for (const auto& [ neighborchare, map ] : nodeCommMap) {
m_nodeCommMap[ neighborchare ].insert( begin(map), end(map) );
}
// Report back to chare message received from
thisProxy[ fromch ].recvbnd();
}
void
Sorter::recvbnd()
// *****************************************************************************
// Receive receipt of boundary node communication map
// *****************************************************************************
{
if (--m_nbnd == 0)
contribute( sizeof(std::size_t), &m_meshid, CkReduction::nop,
m_cbs.get< tag::responded >() );
}
void
Sorter::start()
// *****************************************************************************
// Start reordering (if enabled)
// *****************************************************************************
{
if (g_cfg.get< tag::feedback >()) m_host.chcomm();
tk::destroy( m_nodech );
tk::destroy( m_chnode );
if (g_cfg.get< tag::reorder >())
mask(); // continue with mesh node reordering if requested (or required)
else
createDiscWorkers(); // skip mesh node reordering
}
void
Sorter::mask()
// *****************************************************************************
// Start preparing for mesh node reordering in parallel
// *****************************************************************************
{
// Compute asymmetric communcation map that will be used for reordering. This
// communication map is asymmetric because it associates global mesh node IDs
// to chares only with lower IDs than thisIndex. That is because this chare
// will need to receive new (reorderd) node IDs only from chares with lower
// IDs than thisIndex during node reordering. Since it only stores data for
// lower chare IDs, it is asymmetric. Note that because of this algorithm the
// type of m_nodeCommMap is an ordered map, because of the std::none_of()
// algorithm needs to look at ALL chares this chare potentially communicates
// nodes with that have lower chare IDs that thisIndex. Since the map is
// ordered, it can walk through from the beginning of m_nodeCommMap until the
// outer loop variable c, which is the chare ID the outer loop works on in a
// given cycle.
for (auto c=m_nodeCommMap.cbegin(); c!=m_nodeCommMap.cend(); ++c) {
if (thisIndex > c->first) {
auto& n = m_reordcomm[ c->first ];
for (auto j : c->second) {
if (std::none_of( m_nodeCommMap.cbegin(), c,
[j]( const auto& s ) {
return s.second.find(j) != end(s.second); } ))
{
n.insert(j);
}
}
if (n.empty()) m_reordcomm.erase( c->first );
}
}
// Count up total number of nodes this chare will need to receive
auto nrecv = tk::sumvalsize( m_reordcomm );
if ( g_cfg.get< tag::feedback >() ) m_host.chmask();
// Compute number of mesh node IDs we will assign IDs to
auto nuniq = m_nodeset.size() - nrecv;
// Start computing offsets for node reordering
thisProxy.offset( thisIndex, nuniq );
}
void
Sorter::offset( int c, std::size_t u )
// *****************************************************************************
// Receive number of uniquely assigned global mesh node IDs from chares with
// lower IDs than thisIndex
//! \param[in] c Chare ID
//! \param[in] u Number of mesh node IDs chare c will assign IDs to
//! \details This function computes the offset each chare will need to start
//! assigning its new node IDs from. The offset for a chare is the
//! offset for the previous chare plus the number of node IDs the previous
//! chare (uniquely) assigns new IDs for minus the number of node IDs the
//! previous chare receives from others (lower chares). This is computed here
//! in a parallel/distributed fashion by each chare sending its number of node
//! IDs (that it uniquely assigns) to all chares. Note that each chare would
//! only need to send this information to chares with higher IDs, but instead
//! this function is called in a broadcast fashion, because that is more
//! efficient than individual calls to only chares with higher IDs. Therefore
//! when computing the offsets, we only count the lower chares. When this is
//! done, we have the precise asymmetric communication map as well as the
//! start offset on all chares and so we can start the distributed global mesh
//! node ID reordering.
// *****************************************************************************
{
if (c < thisIndex) m_start += u;
if (++m_noffset == m_nchare) reorder();
}
void
Sorter::reorder()
// *****************************************************************************
// Reorder global mesh node IDs
// *****************************************************************************
{
// Activate SDAG waits for arriving requests from other chares requesting new
// node IDs for node IDs we assign new IDs to during reordering; and for
// computing/receiving lower and upper bounds of global node IDs our chare's
// linear system will operate on after reordering.
thisProxy[ thisIndex ].wait4prep();
// Send out request for new global node IDs for nodes we do not reorder
for (const auto& [ targetchare, nodes ] : m_reordcomm)
thisProxy[ targetchare ].request( thisIndex, nodes );
// Lambda to decide if node is assigned a new ID by this chare. If node is not
// found in the asymmetric communication map, it is owned, i.e., this chare
// assigns its new id.
auto ownnode = [ this ]( std::size_t p ) {
return std::all_of( m_reordcomm.cbegin(), m_reordcomm.cend(),
[&](const auto& s)
{ return s.second.find(p) == s.second.cend(); } );
};
// Reorder our chunk of the mesh node IDs. Looping through all of our node
// IDs, we test if we are to assign a new ID to a node ID, and if so, we
// assign a new ID, i.e., reorder, by constructing a map associating new to
// old IDs (m_newnodes). We also count up the reordered nodes, which serves as
// the new node id. We also store the node coordinates associated to the new
// node ID.
for (auto p : m_nodeset)
if (ownnode(p)) {
m_newnodes[ p ] = m_start; // assign new node ID (reorder)
m_newcoordmap.emplace( m_start, tk::cref_find(m_coordmap,p) );
++m_start;
}
// Trigger SDAG wait indicating that reordering our node IDs are complete
reorderowned_complete();
// If all our nodes have new IDs assigned, reordering complete on this chare
if (m_newnodes.size() == m_nodeset.size()) finish();
}
void
Sorter::request( int c, const std::unordered_set< std::size_t >& nd )
// *****************************************************************************
// Request new global node IDs for old node IDs
//! \param[in] c Chare request coming from and to which we send new IDs to
//! \param[in] nd Set of old node IDs whose new IDs are requested
// *****************************************************************************
{
// Queue up requesting chare and node IDs
m_reqnodes.push_back( { c, nd } );
// Trigger SDAG wait signaling that node IDs have been requested from us
nodes_requested_complete();
}
void
// cppcheck-suppress unusedFunction
Sorter::prepare()
// *****************************************************************************
// Find new node IDs for old ones and return them to the requestor(s)
// *****************************************************************************
{
// Find and return new node IDs to sender
for (const auto& [ requestorchare, nodes ] : m_reqnodes) {
std::unordered_map< std::size_t,
std::tuple< std::size_t, tk::UnsMesh::Coord > > n;
for (auto p : nodes) {
auto newid = tk::cref_find( m_newnodes, p );
n.emplace( p,
std::make_tuple( newid, tk::cref_find(m_newcoordmap,newid) ) );
}
thisProxy[ requestorchare ].neworder( n );
}
tk::destroy( m_reqnodes ); // Clear queue of requests just fulfilled
// Re-enable SDAG wait for preparing new node requests
thisProxy[ thisIndex ].wait4prep();
// Re-enable trigger signaling that reordering of owned node IDs are
// complete right away
reorderowned_complete();
}
void
Sorter::neworder( const std::unordered_map< std::size_t,
std::tuple< std::size_t, tk::UnsMesh::Coord > >& nodes )
// *****************************************************************************
// Receive new (reordered) global node IDs
//! \param[in] nodes Map associating new to old node IDs
// *****************************************************************************
{
// Store new node IDs associated to old ones, and node coordinates associated
// to new node IDs.
for (const auto& [ oldid, newnodes ] : nodes) {
auto newid = std::get< 0 >( newnodes );
m_newnodes[ oldid ] = newid;
m_newcoordmap.emplace( newid, std::get< 1 >( newnodes ) );
}
// If all our nodes have new IDs assigned, reorder complete on this PE
if (m_newnodes.size() == m_nodeset.size()) finish();
}
void
Sorter::finish()
// *****************************************************************************
// Compute final result of reordering
//! \details Reordering is now complete on this chare. We now remap all mesh
//! data to reflect the new ordering.
// *****************************************************************************
{
// Update elem connectivity with the reordered node IDs
tk::remap( m_ginpoel, m_newnodes );
// Update node coordinate map with the reordered IDs
m_coordmap = m_newcoordmap;
// Update mesh chunk data structure held in our state with new node order
m_el = tk::global2local( m_ginpoel );
// Update symmetric chare-node communication map with the reordered IDs
for (auto& [ neighborchare, map ] : m_nodeCommMap) {
std::unordered_set< std::size_t > n;
for (auto p : map) n.insert( tk::cref_find( m_newnodes, p ) );
map = std::move( n );
}
// Update boundary face-node connectivity with the reordered node IDs
tk::remap( m_triinpoel, m_newnodes );
// Update boundary node lists with the reordered node IDs
for (auto& [ setid, nodes ] : m_bnode) tk::remap( nodes, m_newnodes );
// Update mesh in Refiner after reordering
m_reorderRefiner.send();
// Progress report to host
if ( g_cfg.get< tag::feedback >() ) m_host.chreordered();
createDiscWorkers();
}
void
Sorter::mesh( std::vector< std::size_t >& ginpoel,
tk::UnsMesh::CoordMap& coordmap,
std::vector< std::size_t >& triinpoel,
std::map< int, std::vector< std::size_t > >& bnode )
// *****************************************************************************
// Update mesh data we hold for whoever calls this function
//! \param[in,out] ginpoel Mesh connectivity using global IDs
//! \param[in,out] coordmap Map of mesh node coordinates
//! \param[in,out] triinpoel Boundary face-node connectivity
//! \param[in] bnode Node lists of side sets
// *****************************************************************************
{
ginpoel = m_ginpoel;
coordmap = m_coordmap;
triinpoel = m_triinpoel;
bnode = m_bnode;
}
void
Sorter::createDiscWorkers()
// *****************************************************************************
// Create Discretization chare array elements on this PE
//! \details We create chare array elements by calling the insert() member
//! function, which allows specifying the PE on which the array element is
//! created. and we send each chare array element the chunk of mesh it will
//! operate on.
// *****************************************************************************
{
// Create worker array element using Charm++ dynamic chare array element
// insertion.
m_discretization[ thisIndex ].insert( m_meshid, m_host,
m_meshwriter, m_coordmap, m_el, m_nodeCommMap, m_nchare );
contribute( sizeof(std::size_t), &m_meshid, CkReduction::nop,
m_cbs.get< tag::discinserted >() );
}
void
Sorter::createWorkers()
// *****************************************************************************
// Create worker chare array element
// *****************************************************************************
{
// Make sure (bound) base is already created and accessible
Assert( m_discretization[ thisIndex ].ckLocal() != nullptr,
"About to pass nullptr" );
// Create worker array element using Charm++ dynamic chare array element
// insertion.
const auto& solver = g_cfg.get< tag::solver >();
if (solver == "riecg") {
m_riecg[ thisIndex ].insert( m_discretization, m_bface, m_bnode,
m_triinpoel );
}
else if (solver == "laxcg") {
m_laxcg[ thisIndex ].insert( m_discretization, m_bface, m_bnode,
m_triinpoel );
}
else if (solver == "zalcg") {
m_zalcg[ thisIndex ].insert( m_discretization, m_bface, m_bnode,
m_triinpoel );
}
else if (solver == "kozcg") {
m_kozcg[ thisIndex ].insert( m_discretization, m_bface, m_bnode,
m_triinpoel );
}
else if (solver == "chocg") {
m_chocg[ thisIndex ].insert( m_discretization, m_cgpre, m_cgmom, m_bface,
m_bnode, m_triinpoel );
}
else if (solver == "lohcg") {
m_lohcg[ thisIndex ].insert( m_discretization, m_cgpre, m_bface, m_bnode,
m_triinpoel );
}
else {
Throw( "Unknown solver: " + solver );
}
if ( g_cfg.get< tag::feedback >() ) m_host.chcreated();
contribute( sizeof(std::size_t), &m_meshid, CkReduction::nop,
m_cbs.get< tag::workinserted >() );
// Free up some memory
tk::destroy( m_ginpoel );
tk::destroy( m_coordmap );
tk::destroy( m_bface );
tk::destroy( m_triinpoel );
tk::destroy( m_bnode );
tk::destroy( m_nodeset );
tk::destroy( m_nodech );
tk::destroy( m_chnode );
tk::destroy( m_nodeCommMap );
tk::destroy( m_reordcomm );
tk::destroy( m_newnodes );
tk::destroy( m_reqnodes );
}
#include "NoWarning/sorter.def.h"
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